
CCP Caedmon

|
Posted - 2009.07.21 22:09:00 -
[1]
Edited by: CCP Caedmon on 21/07/2009 22:12:52 IÆve done my best to answer as many of your questions as I can below. As I said in the blog, this was only the first of many. We plan to release a new blog every couple of weeks and will give more details of new features and future plans as we go. Watch this space!
Will we have mail-list functionality in an early release? The mail system we are designing will be more in line with the mail clients we all use out of game. We want to reproduce as much of their functions and flexibility as is useful in-game. The old in-game mail has served us well, but the world has moved on and itÆs time for an update. There will be more details on the new mail system in an upcoming devblog.
Why call it COSMOS? Thanks for all the feedback on the name. We agree that this might be confusing and for now COSMOS is a working title only. We may change it if we can think of anything better (suggestions, anyone?) or we may choose to keep it. CCPOveur really loves the name. He also feels that any confusion will quickly disappear post-release as this is such a different part of the game and if all goes to plan it will have a much higher profile than the feature that is currently known as COSMOS.
COSMOS and the API? We are already thinking how best to get COSMOS features into the API. We want to give you guys the tools to continue to do all the cool stuff you do with EVE data. As always it is a question of priorities, but it makes sense to get as much as possible into the API as soon as possible. Otherwise, as CCPExplorer says, ôlife will find a wayö and you guys will get the data you want by other means.
Skill Management in COSMOS? This is planned for a later release of COSMOS, i.e. after Winter 2009.
Two-way Friends list CCPGangleri already covered this but to reiterate - the two-way friends system builds on the system we already have in place. You will still be able to see whether people are online without their knowledge or agreement. Two-way friendship will allow you to control access to your information and content on COSMOS. Also the Game Designers are already foaming at the mouth at the thought of the future gameplay possibilities.
Chat Client Out of game text and voice chat are both on the roadmap for later releases of COSMOS, i.e. after Winter 2009.
iPhone Apps There are currently no firm plans to release a CCP-made iPhone App. This is in no way connected to iPhone envy induced by AppleÆs decision not to launch the Jesus-phone here in Iceland. There are some player-made apps out there though.
Further Features COSMOS will be an integrated part of the game, so we feel that when you change your market orders, contracts, skills or corp/alliance membership in COSMOS you are playing EVE just as much as if you were logged into the client.
The first release of COSMOS will be Winter 2009. We wonÆt see anything on TQ before then. We are planning to get changes onto Singularity as soon as they are ready for public testing.
New forums are high on our priority list. They may come in Winter 2009, if not, expect to see them soon after. As this will be solely web-based, we should not need to wait for a scheduled TQ expansion.
Profile and Content Privacy We want to give you ultimate control over who sees your profile data and other content. We are implementing a privacy system across all COSMOS features to let you do that. Viewing nearly all content will require log-in. Public forums will be a likely exception to this.
In-Game Browser We do have plans to upgrade the in-game browser for the Winter 2009 release. Indeed, a lot of what we want to do with COSMOS depends on it. One of the other Scrum teams is working on it and there should be a devblog coming soon with more details.
|